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The current terrain scale for Battletech is 1/600. It used to be 1/400 but it changed in later editions.

The game Dropzone Commander has downloadable modern city building paper models in their scale of 1/150. So if I want a batch of buildings in Battletech scale I could print them out one-fourth their intended size...and pack SIXTEEN of them onto one sheet!
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The Revoltech Evangelion EVA Unit action figures are 1/570 scale, the same as some of Revell/Revell-Germany's ship models, including:

* Bismark/Tirpitz
* Queen Mary
* Titanic
* USS Saratoga
(postwar, pre-nuclear power, aircraft carrier)
* King George V
* Prince of Wales
...
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Blue Gender. Too many central characters were killed off or went rogue, and it hit a tipping point to "why should I care what happens from here?"
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Coming This Year From OriToy In Hong Kong.

The vehicles will be scale-compatible with the smaller G. I. Joe and World Peacekeepers/Power Team Elite figures (1:18).
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With My Luck, One Of These. Tho' I'm more of a sim guy, so it'd be more like a dream machine in my driveway, be it car, mecha or aerospacecraft.
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Same as it's almost always been--based on the Mekton Vigil robot that also graces the wallpaper of my LJ here, only in different colors.
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The other day, I went to Gatlinburg to window shop and to just plain avoid the noise and chaos of the renovation being done to Rather Manor's bathroom. At a sports memorabilia shop, I found some keychains of FOX Sports' robot mascot Cleatus in various team colors. I may buy one eventually, but I feel little urgency.

I'd thought, on the way back to the house, to "stat" him out for wargames, as the keychain figure was of a good size for CAV, Heavy Gear and other games I could play. While looking to get started, I found something that I'd been looking for for weeks but kept missing--a concept for a marketing campaign. (I had NOT misfiled it...just that I had changed my mind about where it belonged, and the other parts of my imagination didn't get the memo!)

Back in the Nineties, I was trying to get hired by a company that imported model kits from around the world. At the time, it was the height of the real robots genre of anime, and this company sold South Korean knockoff/bootleg versions of the popular model kits of the day. My thought, as an alternative of the cliche practice of making mecha into Transformers automatons, was to make a deliberate alternative continuity in which there could be hints of the "real worlds" but not infringe on existing anime properties.

I never came up with a title for this idea. When the CAV game came along, I adapted some of my concepts for my own use, but haven't done much with it. Like many sci-fi wargame continuity creators, I am loathe to make factions "good" or "evil"--although some concepts are easy to make one way or another.

Anyway, I've come back to this because now I have the resources to take the overall concept into new and more interesting directions. Suddenly I have NINE political factions to make livery, insignia and themes for and a galaxy to redraw.
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Saw THIS on last night's NFL Football opening night. (YouTube won't let me imbed this clip.)

As a concept, we knew this was coming. But were we READY?

(Lee Marvin did something similar on the original THE TWILIGHT ZONE. But it was nowhere near as cool as this is looking to be!)

Conclusions

Jul. 8th, 2011 02:27 pm
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Today, I came to the end of a very long and drawn out process in an attempt to acquire something that had some otaku significance but still hadn't made it to America.

Space Gundam V, the South Korean knockoff anime based around the Valkyrie fighter from Macross. Somebody made a torrent available a few months ago, and I got to download it in pieces over the course of the past month or so, and took final delivery overnight.

This program is worse than I imagined it could be. It's even worse than the Digiview content, which I would have found hard to believe if somebody told me so. The visual narrative is a mess, which probably means whoever made this was likely under pressure to get it done quickly and just threw it together. There is far too much cliché physical comedy, the kind you see more often in American and Western cartoons. (If the Filmation people who worked on the Archie cartoons of the Sixties and Seventies did a giant robot show, it would probably be a lot like this--but maybe better!)

The story is pretty much like Fight! Iczer-1 in that an evil alien being is terrorizing Earth with awful monsters, and a good alien being from the same race is a mission to stop him. When a young man heroically fights a great white shark to save his kid sister and friends and gets badly hurt doing so, the good alien does the Ultraman Bargain with him, "synchronizing" and possessing his body so the alien can live among Earthlings and do his work.

He/they go to the shore and retrieve the Valkyrie fighter there just in time to intercept a raid by...an enormous rat. There is a scene in which the good being tries to talk the bad being into giving up his stupid--I mean, nefarious enterprises, but of course, it fails.

And then a giant spider and a Breetai-sized demon show up, and the Valkyrie (and the silly mecha of the silly sidekick character who makes Hayao Kakizaki/Ben Dixon look like Isaac Newton) fight them. The Earthlings trick the demon into killing the spider, and then, after an embarrassing scene of Head Lasers to demonic groin, it is revealed that the demon is actually a bio-mech piloted by the villain, who, through the use of a droid, has kidnapped the kid sister of the possessed hero. It eventually takes an over-the-top Lucasesque Jedi Force fight showdown to resolve the issue, which makes you wonder "if the aliens had these powers to begin with, why did they need giant robots?"

I've probably made it sound more interesting than it is. When I first learned about this program, I'd thought about redubbing it into English as a Robotech tribute/parody, but I'd have to edit it a lot to do that.

FP
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http://www.hlj.com/shows/shs11dysreport.html

Doyusha is re-issuing the model kits that led directly to the game Battletech--the Dougram series in 1/144th scale.

PS: I'm still recovering from my infection. I'm not well but a lot closer to well than I've been the last couple of days.
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How many times, since the Eighties, have I wanted to become a human-scale Veritech jet from Robotech/Macross/Mospeada/Southern Cross/Orguss so I could lose the crowds on the pavement and take off for somewhere at Mach 1?
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Sagittarius Horoscope for week of January 13, 2011

I can almost categorically guarantee that in 2011 you will have no encounters with fire demons, wart-ridden vampires, two-headed dogs, moaning ghosts, wayward werewolves, or extraterrestrial robots. Nope. You can pretty much go ahead and make plans based on the assumption that you won't have to account for intrusions like that. But I can also assure you that the lack of crazy encounters with unhinged monsters does not mean your life will suffer from blahs or boredom. On the contrary: I think this could be one of your most interesting years in a decade. To prepare yourself, make sure you don't unconsciously equate adventure with chaos; imagine what it would be like to experience mystery and intrigue that uplift you.


Darn. Some of my best friends are exterrestrial robots.
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Turns out I'm not alone in wanting to do what I want to do with Earthsiege. No, I am NOT alone.

FWIW: My collection of old games...

* Air Warrior for DOS
* Apache (Longbow)
* B-17 Flying Fortress: The Mighty Eighth
* City of Heroes "bootleg edition"
* CyberGladiators
* Earthsiege2
* European Air War
* Fighter Ace 3.5
* Fighter Duel
* Freedom Force
* Freedom Force Versus The Third Reich
* Guild Wars trial CD, still in shrink wrap!
* Gunship!
* Shogo: MAD
* Starsiege Alpha Technical Release 2.1
* Su-27 Flanker
* Thexder for Windows95
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I just learned that the company that made my favorite computer games a decade and a half ago, Sierra Entertainment, had been acquired and dismembered out of existance a year ago. I'm wondering about the intellectual property aspect of this event.

For years I've wanted to somehow reverse-engineer the robot designs/scenery/effects from Earthsiege and CyberGladiators and Thexder For Win95 for newer games. I was told by those allegedly in the know that what I was contemplating was doing things "the long way around" and that I was better off creating lookalike designs of my own. Dunno how true that would be.

I wonder about the rights reversion in the case of games software. If games software is Industrial Art, all the games I'm interested in may have already lapsed to Public Domain anyway.

I want more solid information--and more ideas.

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Stephen R Bierce

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