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The other day, I went to Gatlinburg to window shop and to just plain avoid the noise and chaos of the renovation being done to Rather Manor's bathroom. At a sports memorabilia shop, I found some keychains of FOX Sports' robot mascot Cleatus in various team colors. I may buy one eventually, but I feel little urgency.

I'd thought, on the way back to the house, to "stat" him out for wargames, as the keychain figure was of a good size for CAV, Heavy Gear and other games I could play. While looking to get started, I found something that I'd been looking for for weeks but kept missing--a concept for a marketing campaign. (I had NOT misfiled it...just that I had changed my mind about where it belonged, and the other parts of my imagination didn't get the memo!)

Back in the Nineties, I was trying to get hired by a company that imported model kits from around the world. At the time, it was the height of the real robots genre of anime, and this company sold South Korean knockoff/bootleg versions of the popular model kits of the day. My thought, as an alternative of the cliche practice of making mecha into Transformers automatons, was to make a deliberate alternative continuity in which there could be hints of the "real worlds" but not infringe on existing anime properties.

I never came up with a title for this idea. When the CAV game came along, I adapted some of my concepts for my own use, but haven't done much with it. Like many sci-fi wargame continuity creators, I am loathe to make factions "good" or "evil"--although some concepts are easy to make one way or another.

Anyway, I've come back to this because now I have the resources to take the overall concept into new and more interesting directions. Suddenly I have NINE political factions to make livery, insignia and themes for and a galaxy to redraw.
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Not that what I'm working on means anything, or that I might get paid for it.

Years ago I was into a wargame put out by Reaper called CAV. It was their "answer to Battletech", with complexity between it and the Mechwarrior "clicky" collectible miniatures game. I was into it basically for the creative aspect of the construction rules...I was dabbling with making up new units and porting ones from other games. When I heard that the construction rules were being phased out in an update, I gave up and only peeked back every so often.

Found out that another edition is in Beta testing, and a new set of construction rules are available in tandem with the game rules. A whole new philosophy is in place; all the possible mecha and vehicle chassis types can be described on only a couple pages. While there are a few avenues for tweaking, the majority of baselines are hardwired in and the new system is a lot simpler.

So I'm going to do my homework and see if I get interesting results updating my stuff from years ago.
frustratedpilot: (Default)
And so I unbased my 'Mechs and vehicles (see previous LJ entry) and did a little research (as if I could help it). Of the 'Mechs that are "new to me", I was able to find data at sarna.net for Arbalest, Cougar, Havoc and Solitaire, but they don't have much about the Gambit, Mjolnir or Ursa types. Of course, any info from the public who are more intimate with Battletech/Mechwarrior would be very welcome to me.

I used to have a system for porting MW/Clicky pieces to CAV system simply on what information was included on the Clicky bases themselves. But I'm not sure whether I want to bother doing that now. I'd sooner do a port to Heavy Gear Blitz, as that looks to be my main system in this scale now.

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Stephen R Bierce

March 2022

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