The Latest Instance Of Tech-Envy
Aug. 21st, 2010 06:52 pmThis Trailer.
I just want to use my own obsolete flight sim programs, and take them in different directions. Darn.
I just want to use my own obsolete flight sim programs, and take them in different directions. Darn.
I disassembled my 1997-vintage laptop computer tonight. I hadn't used it since before I joined LiveJournal; I bought it when I was working at Glenstone, and one day the harddrive glitched. I hope someday that the memory can be recovered from it; for that I'd have to hire a professional and I don't know if I'll ever have the funds. Otherwise, it was mechanically sound, and I'll find ways to reuse some of the components.
In particular, the 12" flat video screen. My thinking is as a multi-function display for a flight-simulator system dashboard. I'm sure when I go to Tech School in September I'll find somebody who can help me get the project started.
In particular, the 12" flat video screen. My thinking is as a multi-function display for a flight-simulator system dashboard. I'm sure when I go to Tech School in September I'll find somebody who can help me get the project started.
The Dork Who Fell To Earth
Feb. 20th, 2010 09:12 pm(I think
theidolhands might want to hear about this little "space oddity".)
Today, my buddy Paul gave me an audio CD copy of content he acquired though his Disney contacts...
...Soundtracks from the Moonliner and Mission To Mars attractions at the Disney theme parks.
Listening to them threw me back thirty-one years to the first time I visited Florida and Walt Disney World. Mission To Mars was my favorite of the attractions then. The concept was a flight-simulation theater that took the crowd on a semi-realistic journey to the Red Planet, with rudimentary motion seating and panoramic projection screens of the spacecraft's external views. Before entering the theater itself, the crowd would go through a "Mission Control Brief" led by an audio-anamatronic character, who stood in front of banks of NASA-variety high-tech consoles "manned" by other robotic mannekins. The far wall of the room had large screen video and movie projectors. Going through that was, to a twelve-year-old kid, like living the future.
This disk had all fifteen minutes of audio from that attraction, and now my imagination can flit back there and remember it all. Three other tracks were from the earlier Moonliner incarnation of the ride, with public address chatter of a ("transistor-punk"?) aerospace passenger terminal, engine noise from a George Pal-era spaceship, and overture music from when it was 100% acoustic orchestral hardware. No better evidence of how much the world has changed...and also, how much the world's future avoided what we thought we wanted, back in those decades after WW2.
I'll go back to Florida, but I'm not sure I'll go back to Walt Disney World. Mission To Mars was replaced before I finished my flight training around 1990, and space tourism is either alive and well, or about to be swept aside by history, depending on who you ask. In the meantime, I'm the Dork Who Fell To Earth, looking for the next hyperspace portal and saving up for a ticket to Anthea. Hope you'll be on the flight with me. I could always use a travelling companion.
PS: Thanks to www.lunar.org...some visuals of what space tourism looked like to Disney from the outside:
( Read more... )
And from www.davelandweb.com...Mission Control:
( Read more... )
Today, my buddy Paul gave me an audio CD copy of content he acquired though his Disney contacts...
...Soundtracks from the Moonliner and Mission To Mars attractions at the Disney theme parks.
Listening to them threw me back thirty-one years to the first time I visited Florida and Walt Disney World. Mission To Mars was my favorite of the attractions then. The concept was a flight-simulation theater that took the crowd on a semi-realistic journey to the Red Planet, with rudimentary motion seating and panoramic projection screens of the spacecraft's external views. Before entering the theater itself, the crowd would go through a "Mission Control Brief" led by an audio-anamatronic character, who stood in front of banks of NASA-variety high-tech consoles "manned" by other robotic mannekins. The far wall of the room had large screen video and movie projectors. Going through that was, to a twelve-year-old kid, like living the future.
This disk had all fifteen minutes of audio from that attraction, and now my imagination can flit back there and remember it all. Three other tracks were from the earlier Moonliner incarnation of the ride, with public address chatter of a ("transistor-punk"?) aerospace passenger terminal, engine noise from a George Pal-era spaceship, and overture music from when it was 100% acoustic orchestral hardware. No better evidence of how much the world has changed...and also, how much the world's future avoided what we thought we wanted, back in those decades after WW2.
I'll go back to Florida, but I'm not sure I'll go back to Walt Disney World. Mission To Mars was replaced before I finished my flight training around 1990, and space tourism is either alive and well, or about to be swept aside by history, depending on who you ask. In the meantime, I'm the Dork Who Fell To Earth, looking for the next hyperspace portal and saving up for a ticket to Anthea. Hope you'll be on the flight with me. I could always use a travelling companion.
PS: Thanks to www.lunar.org...some visuals of what space tourism looked like to Disney from the outside:
And from www.davelandweb.com...Mission Control:
Return To A Very Old Theme
Apr. 3rd, 2009 08:03 pm
Since the above piece of hardware is very likely NOT in my future, I've been thinking about whether I could home-build a sim cockpit. I'd seen a series of magazine articles many years ago about somebody who duplicated a Cessna dashboard for his computer, but since then, the tech has changed. And changed. And changed.
This is a doctored cockpit layout diagram from the Stavatti Stalma, the under-perpetual-development fighter jet featured in my avatar. There are a dozen different configurations offered for this cockpit; this one is centered around off-the-shelf rather than custom or future hardware. (I got the .pdf brochure as a download a few years ago. It's no longer available but they have another for the Machete strike fighter project HERE.)
Anyway I'm using this material as a springboard for a technical brainstorm. For displays and instrument output I'm thinking cell phone video screens and laptop computer screens. I wonder if these could be had as separate components rather than having to buy consumer goods for the parts. I bet the video screens from cell phones are cheap enough now to make the overall dashboard an affordable possibility.
Of course, I'd still need the big screen someday. How big? I'm flexible.
Continuing A Recurring Theme
Jun. 1st, 2008 06:50 pmhttp://flightsimmachinima.montydan.com/index
A source for flight-sim based movies.
One thing I've noticed: playback of a flight-sim run where the view is on the backside of the plane--the most BORING way to do it.
An idea (and I'm sure others who play flight sims have had it too)...a set of recamming algorhythms which would record a set of "tracks" and then allow, on playback, a quick and easy way to switch between them. Virtual camera planes, preset to track the action in visually interesting ways.
It probably can be done. I would wager that somebody is doing it. I don't know if commercial flight-sims offer it, 'cause I don't have any made after six years ago.
FP
A source for flight-sim based movies.
One thing I've noticed: playback of a flight-sim run where the view is on the backside of the plane--the most BORING way to do it.
An idea (and I'm sure others who play flight sims have had it too)...a set of recamming algorhythms which would record a set of "tracks" and then allow, on playback, a quick and easy way to switch between them. Virtual camera planes, preset to track the action in visually interesting ways.
It probably can be done. I would wager that somebody is doing it. I don't know if commercial flight-sims offer it, 'cause I don't have any made after six years ago.
FP
It Was Their Finest Hour
May. 27th, 2008 11:20 pmThe virtual movie Faith, Hope and Charity, a flight-sim based narrative film.
Yes, I had the notion, someday, to attempt something in this vein. Not this subject matter, of course, but who knows?
FP
Yes, I had the notion, someday, to attempt something in this vein. Not this subject matter, of course, but who knows?
FP
Via Backward Compatible:
( This Is Your Blackjack Speaking )
Again, not a mere joystick...I want yoke, quadrant, pedals and frikkin' dashboard. :(
FP
Again, not a mere joystick...I want yoke, quadrant, pedals and frikkin' dashboard. :(
FP
This Demo Intrigues Me...
Apr. 6th, 2008 02:14 am...But then I got the game, and could never play it.
FTR: It's Global ACE, a futuristic massive multi-user online air combat game, strongly reminiscent of the Yukikaze anime, the TV version of Area 88, Macross Plus, Battlestar Galactica, Tigers of Terra and the like. [ADDENDA:] It is also known as Air Rivals,
If I had seen something like this when I was a kid, I would have both drooled AND cried myself to sleep.
FP
For That Very Special Project
Aug. 25th, 2007 10:11 pmThe Guard-Lee company. They make mockup spacecraft. Built the sets for "From The Earth To The Moon", and restore spacecraft for museums.
Random Ideas From the Idea Man
Nov. 23rd, 2006 01:26 am1) Manufactured Housing...I go past mobile home sellers fairly frequently around here, and I see those Colonials and Ranches and ones like those and think "You know, since the market is shifting toward immigrants, they really ought to be changing their styles. More Mediterranean Revival, more Hacienda, more Mission..."
I'm sure one or the other manufacturers will get the message, tho'. First one who does will win millions of dollars from the new customers.
2) There ought to be a TV newsmagazine devoted to general culture. By that I don't mean celebrities or sensationalism or quirky weird stuff that the tabloid shows like Insider or Inside Edition cover. I mean those topics that everybody really needs to know about in order to cope, these days.
I dread that somebody will start one, and it'll drift into the tabloid model because of those thrice-damned ratings.
3) Yes, there are sprite webcomics. Yes, I've even seen a sort of sprite webcomic where somebody took art from old war comics and added their own captions/dialogue to them...
...What I want to do is take screenshots from flight sims, plus some sim characters to match the period, and develop a story from that. Anybody try that yet? I'd link to the plotline idea I had from a previous blog...maybe I will do that as a revision here soon.
I've never been much of a graphical artist. I can design machines, but I am no good with drawing people.
FP
I'm sure one or the other manufacturers will get the message, tho'. First one who does will win millions of dollars from the new customers.
2) There ought to be a TV newsmagazine devoted to general culture. By that I don't mean celebrities or sensationalism or quirky weird stuff that the tabloid shows like Insider or Inside Edition cover. I mean those topics that everybody really needs to know about in order to cope, these days.
I dread that somebody will start one, and it'll drift into the tabloid model because of those thrice-damned ratings.
3) Yes, there are sprite webcomics. Yes, I've even seen a sort of sprite webcomic where somebody took art from old war comics and added their own captions/dialogue to them...
...What I want to do is take screenshots from flight sims, plus some sim characters to match the period, and develop a story from that. Anybody try that yet? I'd link to the plotline idea I had from a previous blog...maybe I will do that as a revision here soon.
I've never been much of a graphical artist. I can design machines, but I am no good with drawing people.
FP
What I want my next computer to look like:

And if I were using such a system to play on-line flight sim games over some high-speed net access (pipe dream part 2), I'd want a microphone/earphone headset connected to a voice-recog chat device so I could harangue as I buzz.
The pictured machine is a Frasca Mentor system, designed for flight schools. They can also build the dashboard to handle more conventional dial instruments, but those glass-cockpit layouts look nice too. Of course, a dream system would be modular, so you could switch between yoke and joystick/sidestick attitude controls, or move the throttle quadrant from right to left (as on fighter jets)...or maybe even add more exotic controls (like the recticle devices used to point the guns on attack helos).
I've been waiting all my computerized life--heck, longer than that!--for a system like this one.
FP

And if I were using such a system to play on-line flight sim games over some high-speed net access (pipe dream part 2), I'd want a microphone/earphone headset connected to a voice-recog chat device so I could harangue as I buzz.
The pictured machine is a Frasca Mentor system, designed for flight schools. They can also build the dashboard to handle more conventional dial instruments, but those glass-cockpit layouts look nice too. Of course, a dream system would be modular, so you could switch between yoke and joystick/sidestick attitude controls, or move the throttle quadrant from right to left (as on fighter jets)...or maybe even add more exotic controls (like the recticle devices used to point the guns on attack helos).
I've been waiting all my computerized life--heck, longer than that!--for a system like this one.
FP