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I thought they were talking about DOWNTON ABBEY! :|
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I just found out that Worldwide Game Day (WWGD) will happen on one of the days I plan to be in Florida (specifically, the Suncoast region that includes Tampa / St. Petersburg / Clearwater / Port Richey / Spring Hill / Brooksville etc.) so...if anybody knows any place in that general area that is participating I'd REALLY REALLY REALLY want to know about it! Enlighten me.
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From good ol' Full Frontal Nerdity:


This is why I never took up Magic: The Gathering.

FP
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I Am A: Lawful Good Elf Wizard (5th Level)


Ability Scores:

Strength-11

Dexterity-13

Constitution-14

Intelligence-13

Wisdom-12

Charisma-8


Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.


Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.


Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)



Is that better or worse than a Halfling-Gnome Warlock?

FP

PS: Producers Are Money-Grubbing Scum.
frustratedpilot: (Default)
Hey.

A while ago, call it a couple years, I did a meme quiz that told me my Dungeons & Dragons stats. Palladium's systems use the same scale, so porting these to Robotech RPG and/or Rifts works...

But tonight, I extrapolated these (plus some real-life self-knowledge, like the fact that I've clocked my running speed at just shy of 7 mph), to stat myself out for the systems of Tri-Stat First Edition, Silhouette, Fuzion and Interlock. I'll probably port myself to other game systems as well.

If GMs out there want a Frustrated Pilot for an NPC, let me know and I'll send you write-ups.

FP

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Stephen R Bierce

March 2022

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