frustratedpilot: (Default)
Curiousity on the self-as-stats theme led me to the forum "Tau Online", where fans had been hashing this idea for a while. Due to their input, the following is where I think I stand.

FPilot WS 2 - BS 2 - S 2 - T 3 - W 1 - I 3 - A 1 - Ld 5 - Sv 6+

The Skills are 2 because I've never been in any actual combat or military-regimen training. Strength is 2 because I've never gone for athletics, and I'm very scrawny. The rest is allegedly nominal for a healthy human personage.

Haven't yet figured on "Weapons" or "Special Rules". Need to know more about the game itself first.

FP
frustratedpilot: (Default)
In my rather bizarre habit of delving into games I cannot hope to play, overnight I downloaded the core rules for the Games Workshop game Inquisitor, a.k.a. =][=.

My stats as a character:
WS: 60 - BS: 70 - S: 70 - T: 50 - I: 60 - Wp: 90 - Sg: 70 - Nv: 40 - Ld: 30
Speed: 4 (4 actions per turn)

I rounded my stats to the nearest 10 to make any derivation math easier.

I wonder how this would work out in Warhammer 40,000.

FP

PS: I looked up the website, and saw the document outlining the Glavian Pilot archetype there. My stats are deficient in too many regimens to qualify, but I could just as easily say that I washed out of the Imperial Academy and went freelance. That way I could also forego the cybernetic mods and the Hot Shot attitude of the archetype.

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frustratedpilot: (Default)
Stephen R Bierce

March 2022

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