Back To The Ol' Grind
Apr. 16th, 2011 10:08 pmNot that what I'm working on means anything, or that I might get paid for it.
Years ago I was into a wargame put out by Reaper called CAV. It was their "answer to Battletech", with complexity between it and the Mechwarrior "clicky" collectible miniatures game. I was into it basically for the creative aspect of the construction rules...I was dabbling with making up new units and porting ones from other games. When I heard that the construction rules were being phased out in an update, I gave up and only peeked back every so often.
Found out that another edition is in Beta testing, and a new set of construction rules are available in tandem with the game rules. A whole new philosophy is in place; all the possible mecha and vehicle chassis types can be described on only a couple pages. While there are a few avenues for tweaking, the majority of baselines are hardwired in and the new system is a lot simpler.
So I'm going to do my homework and see if I get interesting results updating my stuff from years ago.
Years ago I was into a wargame put out by Reaper called CAV. It was their "answer to Battletech", with complexity between it and the Mechwarrior "clicky" collectible miniatures game. I was into it basically for the creative aspect of the construction rules...I was dabbling with making up new units and porting ones from other games. When I heard that the construction rules were being phased out in an update, I gave up and only peeked back every so often.
Found out that another edition is in Beta testing, and a new set of construction rules are available in tandem with the game rules. A whole new philosophy is in place; all the possible mecha and vehicle chassis types can be described on only a couple pages. While there are a few avenues for tweaking, the majority of baselines are hardwired in and the new system is a lot simpler.
So I'm going to do my homework and see if I get interesting results updating my stuff from years ago.