Stephen R Bierce (
frustratedpilot) wrote2011-09-27 10:22 pm
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Entry tags:
- anime,
- battletech,
- career,
- cav,
- design,
- errands,
- fandom,
- fantasy,
- football,
- fox,
- gatlinburg,
- gundam,
- heavy gear,
- ideas,
- politics,
- robotech,
- robots,
- science-fiction,
- shopping,
- time,
- transformers,
- travel,
- tv,
- wargames,
- work
Schizoid Behavior, Politics And Robots
The other day, I went to Gatlinburg to window shop and to just plain avoid the noise and chaos of the renovation being done to Rather Manor's bathroom. At a sports memorabilia shop, I found some keychains of FOX Sports' robot mascot Cleatus in various team colors. I may buy one eventually, but I feel little urgency.
I'd thought, on the way back to the house, to "stat" him out for wargames, as the keychain figure was of a good size for CAV, Heavy Gear and other games I could play. While looking to get started, I found something that I'd been looking for for weeks but kept missing--a concept for a marketing campaign. (I had NOT misfiled it...just that I had changed my mind about where it belonged, and the other parts of my imagination didn't get the memo!)
Back in the Nineties, I was trying to get hired by a company that imported model kits from around the world. At the time, it was the height of the real robots genre of anime, and this company sold South Korean knockoff/bootleg versions of the popular model kits of the day. My thought, as an alternative of the cliche practice of making mecha into Transformers automatons, was to make a deliberate alternative continuity in which there could be hints of the "real worlds" but not infringe on existing anime properties.
I never came up with a title for this idea. When the CAV game came along, I adapted some of my concepts for my own use, but haven't done much with it. Like many sci-fi wargame continuity creators, I am loathe to make factions "good" or "evil"--although some concepts are easy to make one way or another.
Anyway, I've come back to this because now I have the resources to take the overall concept into new and more interesting directions. Suddenly I have NINE political factions to make livery, insignia and themes for and a galaxy to redraw.
I'd thought, on the way back to the house, to "stat" him out for wargames, as the keychain figure was of a good size for CAV, Heavy Gear and other games I could play. While looking to get started, I found something that I'd been looking for for weeks but kept missing--a concept for a marketing campaign. (I had NOT misfiled it...just that I had changed my mind about where it belonged, and the other parts of my imagination didn't get the memo!)
Back in the Nineties, I was trying to get hired by a company that imported model kits from around the world. At the time, it was the height of the real robots genre of anime, and this company sold South Korean knockoff/bootleg versions of the popular model kits of the day. My thought, as an alternative of the cliche practice of making mecha into Transformers automatons, was to make a deliberate alternative continuity in which there could be hints of the "real worlds" but not infringe on existing anime properties.
I never came up with a title for this idea. When the CAV game came along, I adapted some of my concepts for my own use, but haven't done much with it. Like many sci-fi wargame continuity creators, I am loathe to make factions "good" or "evil"--although some concepts are easy to make one way or another.
Anyway, I've come back to this because now I have the resources to take the overall concept into new and more interesting directions. Suddenly I have NINE political factions to make livery, insignia and themes for and a galaxy to redraw.